Project A: Presentation

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Toon / Artistic Shader


Description & Objectives:
The goal of this project is to create my own toon shades and apply them to a scene.
I did not use the landscape models or the art style i originally used in my drawing.
I created a different type of toon shader from my original goal.

Expected Results:
Reference art style
Final result

References:
Art style i liked which inspired

Resources:
The last example is about toon shader it helped me figure out what i needed for my shader

Resource needs:
I only used Maya and did not use any other software
I could have done it in Photoshop a lot faster but it would not have been challenging enough

R&D tests:
My final shader network

Light behavior on different material

Gamma correction

Shadow and noise Testing
Final Pipeline:
  • R&D
  • Shader networks
  • 3D models
  • Linear Workflow + Physical sun and sky
  • Shadows
  • Toon lines + Paint effects
  • Noise
  • Toon lines to Polygon


XiTHIUM

Developer

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