Toon / Artistic Shader
Description & Objectives:
The goal of this project is to create my own toon shades and apply them to a scene.
I did not use the landscape models or the art style i originally used in my drawing.
I created a different type of toon shader from my original goal.
Expected Results:
Reference art style
Final result
References:
Art style i liked which inspired
Resources:
The last example is about toon shader it helped me figure out what i needed for my shader
Resource needs:
I only used Maya and did not use any other software
I could have done it in Photoshop a lot faster but it would not have been challenging enough
R&D tests:
My final shader network
Light behavior on different material
Gamma correction
Final Pipeline:
- R&D
- Shader networks
- 3D models
- Linear Workflow + Physical sun and sky
- Shadows
- Toon lines + Paint effects
- Noise
- Toon lines to Polygon







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