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Abstract
The goal of this project is to create my own toon shades and apply them to a scene.
I did not use the landscape models or the art style i originally used in my drawing.
I created a different type of toon shader from my original goal.

Introduction
My Goal for this project is to create a "toon shader" or a non-realistic shader. In my presentation i was looking at games whit painterly characteristic. i was looking at "Zelda and Okami" as a source of inspiration. During my research i found many different example and styles. One style standout from the rest it was a low-poly almost 2Dish. Each artist had his or her shader the only common between them was the use of simple and almost paper like look.

Research
I had to start my research from the very beginning, i had to learn how to use the software because i did not use it for many years. I followed tutorial on how to use hyper shader. after that i tried deconstructing the sample included in Maya for toon. I found one tutorial but it was outdated and missing steps but the shader network was posted online. i deconstructed the network and managed to recreate each element by trial and error.


Reference art style


Art style i liked which inspired

Test
Lambert is the best material for my use because it has very little reflection or metallic property. Initially i started making a cartoon style shader but it did not reflect what i was looking for. After that i moved to water color style the shader it had lower opacity so we could see the color overlap. i also tried using images to see if t could fake a painterly look but it did not give a positive result. Finally i saw some art whit very colorful imagery which inspired me to create the final shader i did.


My final shader network

Light behavior on different material

Gamma correction

Shadow and noise Testing

Analysis
I started creating many objects and other assets but in the end i only ended up using a small amount of them. The end product is very simple and colorful. I made it so that each different face of the object had its own color. i wanted it ti look like a tree in fall with different color. The final shader looks like the art i used as reference but its different enough so that its is my own creation.


Final result

Bibliography and references


The last example is about toon shader it helped me figure out what i needed for my shader

XiTHIUM

Developer

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