Here are my steps to generate a terrain that i will use in my second project. I started with a specific seed and coordinates in "minecraft". The game creates randomly generated terrain but each terrain has a seed value on which it bases the generation.
After the chunks that i wanted to use i edited the rest of the world out using "MCEdit". I edited out all the unwanted objects and item from my scene. all the different material were merged and the different object merged. Using "Mineways" a tool for 3D printers i was able to export a .OBJ to use in Maya.
Once all the geometry was correct and all the holes were plugged i scaled the object to the proper size. I am in the process of populating the land whit simple model of animals, vegetation and rocks. After that i will start allying my shader to the different object in my scene.
My reference images for my landscape
After the chunks that i wanted to use i edited the rest of the world out using "MCEdit". I edited out all the unwanted objects and item from my scene. all the different material were merged and the different object merged. Using "Mineways" a tool for 3D printers i was able to export a .OBJ to use in Maya.
Once all the geometry was correct and all the holes were plugged i scaled the object to the proper size. I am in the process of populating the land whit simple model of animals, vegetation and rocks. After that i will start allying my shader to the different object in my scene.
My reference images for my landscape



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