CART434 Advanced 3D Studio
Artistic Shader
Description:
The goal of this project is apply my toon shades to a small scene and create a simple animation
Objectives:
Model scene
Rigging character
Artistic Shader
Description:
The goal of this project is apply my toon shades to a small scene and create a simple animation
Objectives:
Model scene
Rigging character
Animate character
Expected Results:
A small video of a simple animated scene of a low poly world
References:
Resources:
Research Steps:
How to use Joint Tool
Expected Results:
A small video of a simple animated scene of a low poly world
References:
Resources:
The last example is about toon shader it helped me figure out what i needed for my shader
http://stevenchan.us/facing_ratio_shader_node_in_mayaResearch Steps:
How to use Joint Tool
How to UV Mapping
How to animate
Resource needs:Maya
Photoshop
Photoshop
Video editing software
R&D tests:
Rigging characterR&D tests:
Animating character
Pipeline:
Create a small animation in maya and in 4 weeks have it working
Pipeline:
Create a small animation in maya and in 4 weeks have it working
Game assets
Description:
For this project i want to work with game assets, extract them from the game and use them in Maya ans if possible ad them back in the game.
Objectives:
extract polygon model, texture and other assets
work whit them in maya
import modified assets back to the game
Expected Results:
How to work whit object made in different file format not compatible whit Maya and understanding how to make it work in game
References:
Resources:
Research Steps:
How to export object from game, convert them to workable files, export changed object, import new object in the game
Resource needs:
Maya, Photoshop, Games, Programing software
R&D tests:
modify object in Maya
import object in game
Pipeline:
Convert game assets to workable Maya files



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